1. Go-to players produce when the pressure's on.
2. Go-to players produce when the resources are few.
3. Go-to players produce when the momentum is low.
4. Go-to players produce when the load is heavy.
5. Go-to players produce when the leader is absent.
6. Go-to players produce when the time is limited.
Go-to players 57 rules to deliver the goods.
Rule #1 : Deliver the goods
Rule #2: The other 56 Don't matter.
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